Digital gaming

my role
My task was to expand the current digital range and enable customers to explore, learn about, and purchase various digital gaming products.
result
My redesign of the digital gaming journey increased sales by 16.5% by simplifying the shopping process. There was a 28% increase in sales of digital gift cards and an 11% increase in sales of PlayStation £100 gift cards.

Discovery

During the discovery process, I attended numerous gaming workshops to understand the problem I needed to solve. Key elements I learned included:

Inability to buy the digital equivalent of games
Inability to buy digital currencies or add-ons
No option to buy eGift cards or digital game passes
Requirement to sign in to purchase digital products
No option to gift digital products
No ability to toggle between different platforms

Research

SEO & Analytics

In my SEO research, I discovered that internal customers searched for games by typing the game name, platform name, or both. Analytics showed high usage of the search functionality, with most customers landing on the PDP from search engines.

SEO data showing types of keywords
Analytics show high usage of internal search functionality
Customer interviews

I conducted 15-minute interviews with gaming shoppers to learn how they shop, research, and navigate a website when purchasing a game. Key findings included:

Click to see customer verbatims from interviews
What I found out:
  1. Customers want instant downloads
  2. Customers buy for others, like their children and friends
  3. They do a lot of research before purchasing
  4. They use internal and external search to find products
  5. They search using the game name and/or platform name
  6. Price and special offers are important
Gaming personas

From the research and interviews, I created four personas with names, ages, shopping types, and detailed descriptions of their purchasing behaviour. These personas helped create user journeys.

Gaming personas
Mega navigation changes

The current mega navigation was structured for SEO purposes but not customer-oriented. Using Content Square data, I saw some sections received 0.01% clicks. I restructured the sections by platforms based on how customers shopped.

Mega navigation AS IS
New link structure of mega navigation
Content square data
Droplist ideas

To allow customers to toggle between platforms, editions, or digital product types, I redesigned the selection component. I created prototypes in Axure and tested them in UserZoom to find the best customer experience.

Game selection ideas
Launch prototype
UserZoom results

Design

User Journeys

Using the gaming personas, I designed detailed wireframes showing how customers would navigate the journey to purchase a game, including different touch-points and screen interactions.

Sharon buys a PS5 game for her grandchild
Mo buys FIFA23 for his sons
John using search to buy games
John buys a 3 months Xbox pass
Final UI Design

I designed the final UI using style guides, grids, and various breakpoints. I collaborated with copywriters to finalise the copy and demoed the designs to stakeholders before launch.

Design of all breakpoints, scenarios and different digital products

Implement

During implementation, the project went over budget due to various factors. I reworked the experience without affecting the core journey, reducing scope and removing non-essential features to align with the budget.

Result

By reducing scope and focusing on core journeys, I successfully launched the digital products category, achieving significant results.

£0m
Digital sales

Six months after launch, digital products accounted for 54k transactions, resulting in £2m in revenue.

1%
Digital gift cards

Digital gift cards accounted for 28% of total gift card sales post-launch, without any promotion, due to the design’s clarity on the benefits of downloadable products.

1%
PS £100 Digital gift card

The most popular digital product was the PlayStation £100 gift card, accounting for 11% of sales, with a profit of £64,000. Seasonal sales like Black Friday and Christmas boosted sales.

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